Characters / Mundus Empire / Connor
Connor
CO

Connor

SSR
Faction
Mundus Empire
Position
Front-line
Role
Defense
Mundus Empire - Freelance Mercenary

Connor is Livia's old acquaintance. According to both her and Livia, she was once an Empire soldier. She stands out among mercenaries with her outstanding skills and valiant bearing, and has earned a good reputation. Her chivalric demeanor makes it easy for people to trust her, and many Imperials with mercenary experience on the surface have been under her care. After encountering many experiences, Connor has had one thing in mind. How should she change for the happiness of those important to her?

Guard Control Buff Derive Physical Reverb
Stats
HP
84,600
ATK
752
DEF
827
Hold the Line

Hold the Line

2Cost

Inflict 1 hit of DMG on the enemy unit and [Stun], also trigger [Chill].
Increase Connor's DEF by 2%, stackable.

DMG: 3000% (Physical).

Hold the Line II

Hold the Line II

2Cost

Cause 1 hit of DMG to the enemy unit and [Stun], while triggering [Chill]/[Frostbite].
Increase own DEF by 3%, stackable.

DMG: 3000% (Physical).

Guardian Angel

Guardian Angel

3Cost

All allies gain a [Shield] for 10s.
The durability of the [Shield] is based on 1000% of Connor's DEF.

Guardian Angel II

Guardian Angel II

3Cost

Cause all allies to gain [Shield], lasting 10s
The durability of the [Shield] is based on 1000% of Connor's DEF.
At the same time, generate 1 [Earthquake] to your hand
When the [Shield] from [Guardian Angel] is destroyed, each [Shield] deals 1 hit of DMG to all enemies.
This DMG is based on 1000% of Connor's DEF.

Earthquake

Earthquake

1Cost

Detonate all [Shield] on the field, each [Shield] deals 1 hit of DMG to all enemies.
This DMG is based on 2000% of Connor's own DEF.
Earthquake is [Wave].
This card is [Destroyed] when it leaves your hand.

DMG: 2000% (Reverb).

Shockwave

Shockwave

0Cost Neutral

Unleash a burst of gravity shockwave, inflicting [Stun] and [Corrupt] to all enemies.
Increase the DMG of the next Red card by 50%. This effect stacks.
This card is [Destroyed] when it leaves your hand.

Colossal Array

Colossal Array

3Cost Ultimate

Requirement CD 20s, for each [Shield] generated, CD is reduced by 3s.

Transforms all [Hold the Line] into [Hold the Line II].
Increases all allies' ATK and DEF by 5%.
Afterward, [Colossal Array] is replaced by [Colossal Array II].

Colossal Array II

Colossal Array II

4Cost

Requirement CD 25s, for each [Shield] generated, CD is reduced by 3s.

Transforms all [Guardian Angel] into [Guardian Angel II].
All allies' ATK and DEF +5%.
Afterward, [Colossal Array II] is replaced by [Nova Impact].

Nova Impact

Nova Impact

5Cost

Requirement CD 30s, each time a [Shield] is generated, the CD is reduced by 3s; for every Red card used, the CD is reduced by 6s.

Releases Nova Impact, striking enemies over 4 hits and inflicting [Corrupt].
Nova Impact is considered [Wave].

DMG: [Nova Impact] 4000% (Reverb)